RoboCrop is a virtual reality farming game developed in Unity for my ARTS 185 – VR Design Challenge – class at SCU. The goal of this class was to develop a VR experience that was related to sustainability. I developed this game along with two teammates. The vertical slice of this game was to be completed in six weeks. RoboCrop won the award for Best Game Design in SCU's Imaginarium Showcase of 2019.
The main idea behind the game is to juggle economic wellbeing with sustainable farming practices. The player is given three possible seeds to choose from in the shop, each bringing the player a different profit. However, every plant requires the soil to contain certain elements in order to grow. Each plant also returns an element to the soil. This encourages crop rotation.
The game also throws random life events at the player to force them to adapt. Some life events put the player at an advantage or disadvantage, while others force the player to make a choice that could affect their farming strategy. All events are tied into ideas of sustainable farming through the game’s narrative.
My contributions to the project include game design, UI and UX design, programming, visual effects, and asset integration.
RoboCrop is available for download here for Oculus Rift.